As four crewmen carry a mermaid on a net stretcher down the stairs, Sefton, observing this, jokingly asks the crewmen to hand the mermaids over to him so he could prepare a meal out of them. He notices a shell a mermaid has and closes in to examine it. Right after a crewman warned Sefton to get back, the mermaid strikes Sefton with its tail, killing him.
Shortly after witnessing this, Fillip Dahl, Captain Witterel's steward, runs off.
When playing a new game, the pocketwatch starts shaking after viewing this diorama, allowing access to Unholy Captives, part 1.
Things of interest Edit
- The identity of cook Thomas Sefton can be deduced as he makes a reference to frying a meal. He is also holding the same two-pronged fork he has in Murder, part 2. At this point in the game, there is no ambiguity as to whether Sefton is the butcher, as Emil O'Farrell can be identified earlier.
- Captain's steward Fillip Dahl is running away from the action, possibly trying to get a weapon (which he will use against seaman John Naples in the cargo hold in Unholy Captives, part 4).[speculation]
This memory is accessible via a body by the bow staircase on the gun deck.
Areas roughly between the main mast and the fore mast on the main deck and the gun deck are accessible. Exit is by the main mast on the gun deck.
- [Witterel] "Clear the deck. Move the boats astern and throw the bodies over."
- [Naples] "Watch your footing."
- [Sefton] X "Hey there. What's this? Give em' to me and I can fry us a solid meal, boys."
- [Naples] "Careful now, take it slow."
- [Sefton] X "One tick, gentlemen. There's a pretty shell here. Let's have a look."
- [Naples] "No! get back!"